Platform(s): PC (Steam, GOG), Nintendo Switch, Mobile (iOS, Android)
Early Access Release Date: April 25th, 2022
Release Date: August 27th 2024
Genre: Pachinko, Deck-building, roguelike
Price: $20 (PC/Switch), $9 (Mobile)
Player(s): 1
Format: Digital
Developer: Red Nexus Games (7 person studio)
What is Peglin?
Peglin is a "pachinko" deck building roguelike, but we all know what game we're all thinking of when we see this - PEGGLE! The same style of gameplay from peggle, where you shoot balls off into pegs that pop, but that is really where the comparisons between the 2 end. Peglin is fundamentally a Peggle style take on the structure of Slay the Spire, where you build a deck of "orbs" that scale damage based on how many pegs you hit to damage enemies. There are 3 acts that you progress through on a map with randomized tiles that end with a boss fight. If you beat the act 3 boss, then you complete the game.
Build your deck from randomly offered orbs. After each fight you get an option to pick up an orb from a random selection as well as upgrade the orbs you have in your deck already. Each orb can be upgraded 2 times, minus a few exceptions (1 orb can be upgraded forever, some can't be upgraded). Strike a balance of getting a deck slim enough to draw the orbs you want and having enough good orbs to deal damage to your enemies and finding the money to upgrade the ones you have.
You can remove orbs via special events or once per shop visit an ever increasing price.
Modify your orbs, navigation, combat, healing, and all sorts of whacky combos with relics. You get relics from chests, from beating a miniboss, and sometimes from random events. There are a special set of relics only obtainable via defeating the Act 1 and Act 2 bosses. Relics are something that will be active independent of your orbs, and can be the lynchpins for making certain orb combinations shine. Find the best synergies with the relics you get to gain the advantage as the game starts to scale up the difficulty.
For anybody who has previously played Slay the Spire, the map screen will be immediately familiar. You make your way down a selection of random tiles from the following selections:
This is a standard fight. After this fight you'll get an option to buy from a selection of random orbs, the ability to upgrade your existing orbs or heal for 15% of your maximum HP
This is a miniboss fight. You get everything that you would see in a standard fight, but you also get an option to choose a relic.
This is a chest which contains a relic. Every act has a forced chest in the middle of the map. Fun tip, if you destroy all the bombs in the navigation screen after a chest, you get an extra chest (once per act!)
This is the shop. Here you can buy orbs, remove an orb, and buy up to 4 relics. Check the map to see if you have a shop coming up, sometimes it's worth trading adding new orbs or upgrading existing ones to get something good at the shop.
This is a random event. This could be anything. Remove orbs, a normal fight, an elite fight (on higher difficulties), forced addition of orbs, even remove all orbs in your pack!
Each fight contains a unique pegboard based on the encounter. Orbs with a gold dot contain gold, which you use to do pretty much everything. Getting new orbs, upgrading existing, removing orbs, buying relics, healing. Gold is going to be your most important resource through out the game. The green orbs are your refresh orbs, which refresh any popped pegs on the board. The yellow orbs activate a crit, which changes the damage of all future and previously hit pegs into the crit damage listed for the orb.
A feature familiar to slay the spire veterans, Cruciball is an increasing difficulty scale that you unlock as you complete runs. This unlocks after you complete your first run and new levels unlock once you beat it at the current highest level. With 1.0, cruciball is now up to 20 difficulty levels. The modifiers are listed below:
Start each run with +1 Pebball. Pebballs have -0/-1
Miniboss battles can appear in ? scenarios
Pegboards contain one less Crit peg
Misnavigation damage is increased to 5
Pegboards contain one less refresh peg
Enemies and minibosses have increased health
Post-battle healing is reduced to 15%
You receive no starting gold and battles provide less gold.
Rigged Bombs self-damage increased to 5
Bosses have increased health.
You start each run with a Terriball
Bombs deal -10 damage, rigged bombs deal -50
You only heal 50% of your max HP when defeating a boss
Start with 15% less max HP
Enemies take an additional turn while you reload
Start each run with a Horriball
Minbosses deal increased damage
Haglin's shop has higher prices
Regular battles have a chance to contain additional enemies
Bosses each become uniquely more difficult
Launch Trailer:
View: https://www.youtube.com/watch?v=MMt97Szjjls
Screenshots: