Spellrogue is crossing Slay the Spire with Dicey Dungeons and it’s a hit (2024)

No matter how many times you’ve made a run through Slay the Spire, you’ll be back eventually and you’ll enjoy it. Its mixture of deckbuilding and roguelike gameplay is captivating. Spellrogue, developed by Guidelight Games and published by Ghost Ship Publishing, is very open about it being inspired by Slay the Spire – and playing it at gamescom 2023, I would’ve been able to easily call the developers liars if they had said otherwise, because it’s quite obvious: It’s just as brilliantly addictive.

The core gameplay loop of choosing a specific character, the decisions you make about which path to take as you crawl through the dungeon (there are battles, elite encounters, resting spots, and shops), the way the turn-based combat progresses – it’s all familiar and thus very easy to get into. There are even the same three potion slots you can use. Winning battles, you can add more cards to your deck, throw them away, or put them into your reserve pile so that you can perhaps upgrade and slot them into your hand later.

Your deck is going to be a lot smaller than on a run in Slay the Spire, where cutting down on the size of it is an important part of the strategy, and that’s because despite all the similarities between the titles, the team as Guidelight Games built something distinctly different.

Spellrogue is as much a deckbuilder, but less of a card game than Slay the Spire. You don’t draw, discard, and shuffle, using on your turn what fate decided to give you. Your deck of cards instead represents your abilities and all of them will be permanently available to you right from the start of a battle. Paired with Slay the Spire’s energy management, this would make for a rather dull combination. That’s where the other big part of Spellrogue is coming in: dice.

At the start of your turn, you throw a handful of dice, which will be your resource to spend on abilities. Each card in your deck has a certain requirement to be activated. Simple attacks will require a die that’s rolled a number from three to six or something like that. Others require two dice with the same number, a die with a straight number, a die with a roll above or below a certain number, or they want to be fed dice until they’ve eaten a certain number, say a six, giving you flexibility on which dice you spend on them (just a six, or a four and a two, and so on). Some cards include the numbers on the dice you use to activate them when calculating their damage or block value, adding in another factor to consider when planning your turn.

Spellrogue is crossing Slay the Spire with Dicey Dungeons and it’s a hit (2)

Naturally, many abilities on cards revolve around the manipulation of dice – rerolling the lowest or highest die or all of them, lowering all their numbers by a certain amount, and so forth. If you can think of a way to play around with dice and their rolls, Spellrogue probably has a card for it. And that’s very necessary, because I imagine that leaving everything to pure luck would make the game a lot worse. As things stand, though, the developers give you so many tools to play around with your rolls, so that you’ll at least be able to make a few moves happen during your turn – provided you’ve built a somewhat sensible deck.

Spellrogue really manages to make that combat system satisfying – once you’ve got a rough build going and start setting up powerful combos, it’ll have you in its grasp. I played a magic caster at gamescom and went for a glass cannon build, neglecting to include defensive skills into my hand. The best defense is a powerful offense, right? Some of my abilities were buffs, which amplified the outgoing damage once activated, so I always had to try and get those up before activating any offensive skills, if possible.

It’s essentially like energy management in other games, with the main difference being that you actually have some control over things due to abilities being able to change the dice during your turn. I realize it’s a bit ironic to say that, given so much of the game is subject to Lady Fortune with all the dice rolls. Yes, luck definitely plays a role – but you get many tools to mitigate its importance.

Spellrogue is crossing Slay the Spire with Dicey Dungeons and it’s a hit (3)

Aside from your cards, these include the already mentioned potions as well as artifacts you get from bosses or purchase in shops. Again, that’s very familiar. As are other features, like different damage types and status effects that give combat more spice and depth. Mechanically, this title is not afraid of going really deep – and it’s benefiting a lot from that. It feels great to play, it looks very good in motion, and it triggers that ‘just one more run’ instinct all of us have deep down.

If you’re a fan of games like Slay the Spire, Spellrogue is going to be a must-have for you. It’ll be out on PC “soon” to eat away at your time, but you can already join the ongoing playtests via Steam.

Spellrogue is crossing Slay the Spire with Dicey Dungeons and it’s a hit (2024)

FAQs

How do you get the secret character in dicey dungeons? ›

To unlock the Jester as a playable character, you must defeat them on every floor; after defeating them on all 5 floors, you will fight them as a boss. After defeating them as a boss, they join the other dice as a playable character.

How long does it take to complete Dicey Dungeons? ›

Fighting against fortune would be a lot easier if you weren't a walking dice. How long is Dicey Dungeons? When focusing on the main objectives, Dicey Dungeons is about 26½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 54 Hours to obtain 100% completion.

How do you unlock Lady Luck in dicey dungeons? ›

After completing every character's Bonus Round episode, you will be able to enter the backstage through the Lady Luck icon on the character select screen. Here, every contestant enters the back to confront Lady Luck.

What does curse do in dicey dungeons? ›

Cursed is a status effect that makes the user have a 50% chance to have a equipment fail, causing it to not be used and disappear until the next turn. Cursed also removes the dice if activated.

Who is the last character in Dicey Dungeons? ›

The Jester is the sixth and final character in Dicey Dungeons. They originally appeared in v0. 13 as an alpha character, and after some rounds of reworking, they finally appeared as a complete character in v0. 16.

Can you mod Dicey Dungeons? ›

Open your Dicey Dungeons folder and go in mods. If there is no mods folder, create it. In the folder create a new folder with the name of your mod. Create 2 more folders in the mod's folder with the names _append and _merge, these will be used to add to CSV spreadsheets and modify particular rows in them respectively.

What does the hook do in Dicey Dungeons? ›

The thief's Limit Break is replaced with "Hook", which gives the thief the status effect of Re-Equip Next (The next equipment you use can be used again on this turn.)

What does weaken do in Dicey Dungeons? ›

"Temporarily weakens random equipment. Equipment becomes less powerful." Weaken is a status effect that makes a random equipment either less powerful, less efficient, or more inconvenient for a turn.

Does Dicey Dungeons have a story? ›

The game takes place on a game show-like backdrop, where Lady Luck challenges adventurers, who have been turned into dice, to complete a dungeon with a rather unlikely chance of winning their freedom.

How does the robot work in Dicey Dungeons? ›

Instead of rolling dice, Robot calculates them. For each calculated dice, the Robot's CPU, that being the meter, will increase equaled to the dice rolled.

What does spatula do in Dicey Dungeons? ›

Spatula is a Equipment that flips a dice on its opposite face as like flipping a actual dice over. An easy way to remember what value you will get is that the dice you place and the dice you'll get will both add up to 7.

How does the witch work in Dicey Dungeon? ›

Gameplay. She has a spell book instead of the backpack, which lets her contain only 6 different spells at a time, and she only has 4 slots for equipment. However, she can have the same spell in more than one equipment slot. She can also use dice to re-use a spell another time in the current round.

How long to beat Dicey Dungeons? ›

How long does it take to beat Dicey Dungeons? The estimated time to complete all 53 Dicey Dungeons achievements is 40-50 hours.

What do thorns do in Dicey Dungeons? ›

Thorns is a status effect that does damage to the enemy for each time they attack. For every Thorns applied, the enemy takes damage equal to the amount. Thorns lasts until the user's next turn.

What does shock do in Dicey Dungeons? ›

Shocked is a status effect that shocks a random equipment, making it inaccessible until the user forfeits a dice. For each Shocked inflicted, a equipment will be shocked.

How do you get to the secret rooms in darkest dungeon? ›

Accessing secret rooms

To enter a secret room, it has to be scouted first and it must be critical scouting only. When scouting, eventual secret rooms will appear along a corridor; their position will be indicated by a golden star icon.

How do you unlock bear in Dicey Dungeons? ›

The Bear is a playable character in Dicey Dungeons, first appearing in v0. 9. Unlike other characters, the Bear cannot be chosen as a starting character, and is unlocked instead by using Bear Potion, a move that can be stolen from an Alchemist with a Thief.

How do you get the key in the dungeon? ›

Dungeon Keys can mainly be obtained by killing the respective dungeon's Key Guardian. They are harder to kill than regular mobs their level, and only drop one key each.

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